![]() ![]() I can’t pretend to have gone on this journey on my own. There are so, so many techniques to learn, like counting possible placements of tiles along rows, cascading logic that ends in a point where you realise that one can only go here, or that it’s impossible to put two there. But Tametsi demands more of the player than any other puzzle game I’ve played to find that next deductible play. There is never, ever a need to guess a next move. Then those done, there are a further 60 super-tough bonus puzzles, which I’m working my way through now for the first time. There are 101 core puzzles, which will take a proper 40+ hours to finish. Some of these will reveal new numbers, and thus you proceed (grrrr) Minesweeper-style to mark or clear them all. These three pieces of information, or sometimes just two of them, are all you need to begin deducing the location of every bomb, letting you clear those you know definitely are not. Then there are counts for how many of each colour tile contain bombs overall. Numbered tiles indicate how many adjacent tiles contain bombs, while numbers external to the grid tell you how many are highlighted in that row or column. Be better.Įach grid comes with a variation of its core set of rules. Yeah, see, you were all, “Oh, like Minesweeper, eh?” And now you’re all, “Help mummy.” Well that’s YOUR FAULT. Which is to say, you must identify the location of “mines”, in grids of tiles.Īfter that it bears far more in common with advance logic Fill-a-Pix crossed with picross. Hnnggghh: It’s a bit like Minesweeper, if Minesweeper broke through from the Good Version of our evil universe. This is in the sense that Minesweeper’s core rules are a bit like a complete misunderstanding of so many other far better and more superior puzzle concepts, but no one’s head of them and everyone’s heard of bloody Minesweeper. Tametsi’s core rules are a bit like Minesweeper’s. Minesweeper is loathsome, and every single one of you is wrong to have ever liked it. It’s a horrible, awful, terrible mess of design, in which many moves cannot be deduced but must rather be randomly guessed at, clicking and hoping, and thus is worth nothing. I hate it when people compare puzzle games to Minesweeper. (Also, in my head writing about it here justifies all the time I spend playing it instead of work I should be doing.) And hopefully bring it to the attention of those who haven’t seen it before. Now, I’m being a bit naughty here, because I’ve previously reviewed this on RPS, but having spent countless hours playing it over and over since, and now with its many, many bonus levels, I want to wax on about it some more. ![]() Its increasing complexity and perfect difficulty curve makes it one of the most compelling puzzles I’ve had the pleasure to play. It’s up there with Hexcells in my mind, albeit without the latter’s exquisite presentation. Levels can be found from this subreddit right here and are made in a level editor called SixCells (made by fellow StackExchange user Oleh Prypin, AKA BlaXpirit).Tametsi is one of the best logic puzzle games you can buy on PC. It is also possible to load a list of levels by copying multiple levels onto the clipboard at the same time. They contain information about the level such as the name, author and an optional level description displayed underneath the puzzle field.) (Note: The lines at the beginning must also be copied as part of the level data. Mesmerising! And it's fully symmetric, too! What a beautiful butterfly! Just look at that blue and black pattern it has! Loading a custom level involves copying the desired level's data onto the clipboard and clicking on the button with that data on the clipboard.įor example, this butterfly-shaped level (taken from here): Hexcells level v1
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |